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pixi.js / examples / example 13 - Graphics / indexLineTest.html
@Anders Nissen Anders Nissen on 12 Feb 2014 3 KB Updated examples to reflect API change
<!DOCTYPE HTML>
<html>
<head>
	<title>pixi.js example 13 - Graphics</title>
	<style>
		body {
			margin: 0;
			padding: 0;
			background-color: #000000;
		}
	</style>

	<script src="../../bin/pixi.dev.js"></script>

</head>
<body>
	<script>


	// create an new instance of a pixi stage
	var stage = new PIXI.Stage(0xFFFFFF, true);

	stage.setInteractive(true);

	var sprite=  PIXI.Sprite.fromImage("spinObj_02.png");
	//stage.addChild(sprite);
	// create a renderer instance
	var renderer = PIXI.autoDetectRenderer(620, 380, null, false /* transparent */, true /* antialias */);

	// set the canvas width and height to fill the screen
	//renderer.view.style.width = window.innerWidth + "px";
	//renderer.view.style.height = window.innerHeight + "px";
	renderer.view.style.display = "block";

	// add render view to DOM
	document.body.appendChild(renderer.view);

	var graphics = new PIXI.Graphics();
/*
	// set a fill and line style
	graphics.beginFill(0xFF3300);
	graphics.lineStyle(10, 0xffd900, 1);

	// draw a shape
	graphics.moveTo(50,50);
	graphics.lineTo(250, 50);
	graphics.lineTo(100, 100);
	graphics.lineTo(250, 220);
	graphics.lineTo(50, 220);
	graphics.lineTo(50, 50);
	graphics.endFill();

	// set a fill and line style again
	graphics.lineStyle(10, 0xFF0000, 0.8);
	graphics.beginFill(0xFF700B, 1);

	// draw a second shape
	graphics.moveTo(210,300);
	graphics.lineTo(450,320);
	graphics.lineTo(570,350);
	graphics.lineTo(580,20);
	graphics.lineTo(330,120);
	graphics.lineTo(410,200);
	graphics.lineTo(210,300);
	graphics.endFill();

	// draw a rectangel
	graphics.lineStyle(2, 0x0000FF, 1);
	graphics.drawRect(50, 250, 100, 100);

	// draw a circle
	graphics.lineStyle(0);
	graphics.beginFill(0xFFFF0B, 0.5);
	graphics.drawCircle(470, 200,100);

	graphics.lineStyle(20, 0x33FF00);
	graphics.moveTo(30,30);
	graphics.lineTo(600, 300);
*/

	var g = new PIXI.Graphics();
	g.lineStyle(10, 0x000000, 1);
	g.beginFill(0xff0000);
	g.moveTo(0,0);
	g.drawRect(0, 0, 100, 100);

	g.pivot.x = 50;
	g.pivot.y = 50;

//	g.lineTo(00, 200);
//	g.lineTo(300, 300);
	
	g.position.x = 100;
	g.position.y = 100;

	stage.addChild(g);

	// lets create moving shape
	var thing = new PIXI.Graphics();
	stage.addChild(thing);
	thing.position.x = 620/2;
	thing.position.y = 380/2;

	var count = 0;

	stage.click = stage.tap = function()
	{
	//	graphics.lineStyle(Math.random() * 30, Math.random() * 0xFFFFFF, 1);
	//    graphics.moveTo(Math.random() * 620,Math.random() * 380);
//		graphics.lineTo(Math.random() * 620,Math.random() * 380);
	}

	requestAnimFrame(animate);

	function animate() {

		thing.clear();
		g.rotation += 0.1
		count += 0.1;
/*
		thing.clear();
		thing.lineStyle(30, 0xff0000, 1);
		thing.beginFill(0xffFF00, 0.5);

		thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
		thing.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count)* 20);
		thing.lineTo(120 + Math.sin(count) * 20, 100 + Math.cos(count)* 20);
		thing.lineTo(-120 + Math.cos(count)* 20, 100 + Math.sin(count)* 20);
		thing.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
*/
		thing.rotation = count * 0.1;
	    renderer.render(stage);
	    requestAnimFrame( animate );
	}

	</script>

	</body>
</html>